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Pyramix box art
2014 Ranked #5,376

Pyramix

This spatial puzzle has players remove cubes from a sliding pyramid and collect the most points. Cobra cubes restrict legal choices, while color majorities decide who claims remaining pieces.

Abstract Abstract Strategy Ancient Physical Removal Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.29/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pull apart the pyramid! In Pyramix, players take turns removing one cube at a time from the pyramid stack.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pull apart the pyramid! In Pyramix, players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself, but it's worth zero points. With no other options, though, you might have to remove it!) As cubes come out, others slide down toward the base. When only a single layer of cubes remains in the plastic tray, the game ends. Remove all the cobra cubes on the bottom level, along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie, no one claims these cubes.) Players then tally their points, and whoever has the high score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Tim Roediger

Artists

1
Lisa Goldstein

Publishers

2
Educa Korea Gamewright

Linked items

No published linked games yet.