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The Pyramid's Deadline box art

The Pyramid's Deadline

Players

2-6

Time

?-?

Age

8+

Weight

1.42

Rating

5.80

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Pyramid's Deadline has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Pyramid's Deadline offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, The Pyramid's Deadline has a strong replayability score of 8.03 out of 10.

Luck profile

The Pyramid's Deadline has a moderate influence of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game's outcome.

Overview

In ancient Egypt, the king has ordered architects to his side. "Construct a glorious tomb for this eagle, and I will give a reward to whoever has created the largest tomb. Fail to complete the tomb by the time that the eagle dies, however, and it's the death penalty for you on the spot." Your challenge in The Pyramid's Deadline is to create a tomb larger than any other player's without getting so greedy that you'll be rewarded with death instead. This game combines puzzles, bargaining, and pieces rolled on die that you'll use to build pyramids.

Editions

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Files

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Credits

Designers

1
Jun Sasaki

Artists

1
Jun Sasaki

Publishers

1
Oink Games

Linked items

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