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Pyramid: Home Game box art

Pyramid: Home Game

Players

3-4

Time

?-?

Age

10+

Weight

1.22

Rating

6.16

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Pyramid: Home Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Pyramid: Home Game offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different player counts. While it may not be the easiest game to learn, it provides a good balance between depth and accessibility. Overall, it has a solid replayability score of 7.63.

Luck profile

The final luck score for Pyramid: Home Game is 5.33, indicating a moderate influence of luck. The game outcome is influenced by random elements like dice rolls or card draws, but players also have substantial ability to mitigate randomness through strategic decisions and planning. It is a balanced mix of luck and strategy, with neither element dominating the game.

Overview

Board game rendition of the famous game show most frequently (and notably) hosted by Dick Clark. The object of the game is to describe items of a given subject to one's teammate as quickly as possible. Each team has thirty seconds for each list. The team with the most points after three rounds advances to the "Winners Circle" round. In the "Winners Circle" one teammate must make a list of items which fit each of six different categories. If the teammate can guess all six subjects in under sixty seconds the team wins the big money. The team with the most money after three games is the winner. The eight Milton Bradley games never used the actual Winner's Circle format, opting to use descriptions of items like the front game. The first three games were $10,000, with the Third Edition later repackaged as $20,000 with slightly different artwork to accommodate the change. The eighth game used $50,000, per the brief 1981 series.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

4
Jean-Loup Druon Delphine Druon Anne Malbrel Bob Stewart

Artists

1
Design Edge

Publishers

5
Cardinal Druon Endless Games (I) Milton Bradley Pressman Toy Corp.