Table feel
Moderate interaction with a focus on individual strategies and frequent attention to other players' actions.
Players
3-4
Time
?-?
Age
10+
Weight
1.51
Rating
6.13
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate interaction with a focus on individual strategies and frequent attention to other players' actions.
The game Password has a good level of variability in its gameboard, expansions available, and strategic depth. It offers a high level of player interaction and scales well with different numbers of players. The game is moderately easy to learn, providing a balanced mix of depth and accessibility. Overall, it has a solid replayability score of 7.38.
The game of Password has a moderate level of luck involved. While random elements do have an impact on the game outcome, players have a significant ability to mitigate this randomness through strategic decisions and planning. The game relies more on player strategy and decisions rather than luck, making it a balanced mix of luck and strategy.
Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets. The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out. Hyphenated words (i.e., "lovey-dovey") are considered two words, and hence are inadmissible.
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