Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the deck, there are 5 cards for the psycho killer and cards for the weapons he uses to attack you. Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Hot Potato
Pass an unwanted item before a timer or triggering condition occurs.
Take That
Direct negative effects at selected opponents.
Finale Ending
End the game when a specific timing or state condition is reached.
Read the full game description
In the deck, there are 5 cards for the psycho killer and cards for the weapons he uses to attack you. Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck. However, you do not need to play a card to draw from the deck. If someone draws a Psycho Killer card they must play it on the table in front of them, unless they can evade the Psycho Killer. If they cannot, every player with a weapon card in their hand gets attacked. When attacked, players must place their Weapon cards face up on the table in front of them. These are called Injury Piles. Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins. Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer! -description from designer (edited)