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Psycho Killer box art
Rich game profile

Psycho Killer

In the deck, there are 5 cards for the psycho killer and cards for the weapons he uses to attack you. Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck. However, you do not need to play a card to dra...

Players

2-6

Time

15-30

Age

13+

Weight

1.8

Rating

7.02

Should this hit the table?

Quick read before the metadata.

Moderately interactive

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderately interactive

Replay value

Psycho Killer has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to enhance the content. Players can continuously improve their strategies, and the game scales well without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Psycho Killer is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the deck, there are 5 cards for the psycho killer and cards for the weapons he uses to attack you. Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck. However, you do not need to play a card to draw from the deck. If someone draws a Psycho Killer card they must play it on the table in front of them, unless they can evade the Psycho Killer. If they cannot, every player with a weapon card in their hand gets attacked. When attacked, players must place their Weapon cards face up on the table in front of them. These are called Injury Piles. Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins. Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer! -description from designer (edited)

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Michael Wilkinson Mitch Young

Artists

1
Michael Wilkinson

Publishers

1
Escape Tabletop Games

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