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Pro Golf box art
1981 Ranked #20,067

Pro Golf

Roll dice and choose how to use the results for tactical outcomes.

Dice Sports Dice Rolling Series: Sports Illustrated Games (Avalon Hill)

Players

1-36

Play time

Not listed

Age

10+

Complexity

1.68/5

Rating

5.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a statistical simulation of PGA golf. Each player has a "Player Card" that models the performance of a PGA golfer and the table uses a "Course Booklet" which models a famous course--the first two were Augusta National and the Pebble Beach Golf Links.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a statistical simulation of PGA golf. Each player has a "Player Card" that models the performance of a PGA golfer and the table uses a "Course Booklet" which models a famous course--the first two were Augusta National and the Pebble Beach Golf Links. Each shot, the player rolls 2 dice and reads them low number/high number and checks his player card to determine the result of the shot LL=Long Left, SR=Short Right, etc. This result is checked in the course booklet to determine where the ball landed and the "club" (i.e. the column on his player card: FW, LI, MI, SI, CH, PITCH, SD) that will be used for his next shot and any penalty for being in the rough/trees/sand/etc. Occasionally, an option will be given to the player to layup or "Go for the Green!" using a longer club. If a number comes up, the player is on the green and the number determines the distance left on his putt. For putting, if the number rolled on the putting column is greater than or equal to the distance left to the pin, the putt is good. Otherwise, unless the putt is badly missed (which checks another "Second Putt Card" to determine the length of the next putt), the second putt is assumed to always good. Record the score for the hole. Repeat 17 more times for entire round.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–36
Best with
1–4
Play time
60 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Rick Byrd

Publishers

1
The Avalon Hill Game Co

Linked items

No published linked games yet.