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Pro Golf box art

Pro Golf

Players

1-36

Time

?-?

Age

10+

Weight

1.68

Rating

5.69

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Pro Golf has a high variability gameboard, offering fresh experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Pro Golf has a strong replayability score of 7.85.

Luck profile

Pro Golf has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a statistical simulation of PGA golf. Each player has a "Player Card" that models the performance of a PGA golfer and the table uses a "Course Booklet" which models a famous course--the first two were Augusta National and the Pebble Beach Golf Links. Each shot, the player rolls 2 dice and reads them low number/high number and checks his player card to determine the result of the shot LL=Long Left, SR=Short Right, etc. This result is checked in the course booklet to determine where the ball landed and the "club" (i.e. the column on his player card: FW, LI, MI, SI, CH, PITCH, SD) that will be used for his next shot and any penalty for being in the rough/trees/sand/etc. Occasionally, an option will be given to the player to layup or "Go for the Green!" using a longer club. If a number comes up, the player is on the green and the number determines the distance left on his putt. For putting, if the number rolled on the putting column is greater than or equal to the distance left to the pin, the putt is good. Otherwise, unless the putt is badly missed (which checks another "Second Putt Card" to determine the length of the next putt), the second putt is assumed to always good. Record the score for the hole. Repeat 17 more times for entire round.

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Editions

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Credits

Designers

1
Rick Byrd

Publishers

1
The Avalon Hill Game Co

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