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Golo box art

Golo

Players

1-2

Time

?-?

Age

8+

Weight

1.16

Rating

5.64

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Golo has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Golo offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Golo has a strong replayability score of 7.8.

Luck profile

Golo has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

GOLO Golf dice is played with 9 12-sided dice that represent the 9 holes on the front (or the back) of an 18-hole traditional golf course. There are 5 white dice (par 4s), 2 red dice (par 3's) and 2 blue dice (par 5s). Each dice has the ability to shoot above par, par, or below par. There are as many formats as there are golf side games, but players typically play in one of two formats: Traditional Format: All nine dice are rolled--the player chooses at least 1 die, but can use more than one to count toward his/her 9-hole total. The remaining dice are picked up and rolled again. Players have the option of having multiple dice count toward their score, or choose as few as one and try to "GO LO" (shoot a low score--golf parlance). Golf Course Format: In this format, the players must follow along to the scorecard of their favorite course, or any course. If the first 9 holes ("Front 9") at Pebble Beach are laid out in this order--4-4-3-4-5-3-4-4-5=36, then when the player begins by rolling all 9 dice, he/she must play the course "in order" by choosing two par 4's before he/she may then chose a par 3. Having to go in the order of holes on a golf course creates a different strategy and usually produces higher scores than the Traditional format. In all formats, tournament play is the most exciting--where players are playing against each other, and their scores are affecting other players' choices and strategies. A game primarily for non-gamers and sports nuts, which nevertheless is a very strategic, "push-your-luck" dice game. It is not just a matter of rolling dice and counting up your score; the requirement of keeping one or more dice each time you roll presents many interesting choices, depending on what your opponent has done, and what you already have kept for scoring. The game is sold online and in major golf shops and golf stores. Game includes a cup, nine dice, score pad, pencil, and rulebook.

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Editions

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Credits

Designers

1
Patrick Shea

Publishers

2
Front9, Inc. Zobmondo!! Entertainment LLC

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