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Bowl-o-rama box art

Bowl-o-rama

Players

1-32

Time

?-?

Age

8+

Weight

1

Rating

6.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Bowl-o-rama has a high level of variability in its gameboard, expansions available, and strategic depth. It offers a consistent and engaging experience for different player counts and has a moderate level of easiness to learn. Overall, it has a good replayability score of 7.8 out of 10.

Luck profile

Bowl-o-rama has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still play a significant role. Players have some ability to mitigate the effects of randomness through strategic decisions, but luck remains an important factor in the game. Overall, Bowl-o-rama offers a balanced mix of luck and strategy.

Overview

This is a simulation of Ten pin bowling. The game comes in a championship format with many (hundreds)of different bowlers and all with their own personal cards. There are two main types of play; One is to literally roll a twenty sided die down the cardboard lane into an area that gives you a result. Cross reference that result with the bowlers card to get a pin fall. The second type of play is to roll the twenty sided die and cross reference the number rolled with various charts. There is a 'championship' mode and league mode as well as 'real' and fictional bowlers. A fun, short and accurate representation of the sport.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Keith Avallone

Publishers

1
PLAAY

Linked items

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