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Precious Cargo box art

Precious Cargo

Players

2

Time

30-45

Age

10+

Weight

1.67

Rating

5.65

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game provides a good level of player interaction.

Replay value

Precious Cargo has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Precious Cargo is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

For hundred of years, merchants sailed to faraway lands in search of untold wealth, bringing Precious Cargo that was worth a fortune - if they could find the right port at which to sell it! The shrewdest merchants of all hailed from Talonas and Koruna. These great nations built fleets that scoured the seas for markets eager to buy their most valuable goods. Some of their ships were quick and nimble, while others were slow-moving freighters laden down with cargo. In Precious Cargo you are the leader of one of these countries. To start, all you have is a single ship with one sail. By making clever choices about what goods to trade, which ports to visit and colonize, and when to invest in improving your fleet, you could build an empire and make a fortune for your country! —description from the publisher

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Editions

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Credits

Designers

2
Peter Nesbitt Don Reid

Artists

1
Steven Strumpf

Publishers

1
Winning Moves Games (USA)

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