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Bienvenue À Bord box art

Bienvenue À Bord

Players

2

Time

20-30

Age

8+

Weight

1.67

Rating

7.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

Bienvenue à Bord has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, striking a balance between simplicity and depth. Overall, Bienvenue à Bord has a strong replayability score of 7.9.

Luck profile

Bienvenue à bord has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role in the overall luck dependence. Overall, the final luck score for Bienvenue à bord is 7, indicating a balanced mix of luck and strategy.

Overview

As cruise organizers in Bienvenue à bord, the two players must manage the reception of travelers in the cabins of their boat. Each round, one player is the dealer, drawing three cards face up, then splitting them into two groups. The other player chooses one group for themself, while the dealer receives the remaining group. Cards are of three main types: Cabin cards allow you to "open" one or more cabins on your boat, with cabins existing in three levels; once you've opened a cabin, it's now ready to receive passengers. Passenger cards must immediately be placed into open cabins. Each placed passenger gives a certain number of positive or negative victory points (VPs) or a specific symbol; additionally, each passenger wants a certain level of cabin, and the bonuses vary depending on whether this requirement is fulfilled. Objective cards give endgame points based on various criteria. After each of the five rounds, one of four "stopover" cards is revealed and resolved. Whoever has the most of a certain element — passengers, open cabins, etc. — receives 6 VPs. When the game ends, players receive additional points based on symbols they've collected and objectives they've met. Only available in French.

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Credits

Designers

4
Antoine Bauza Corentin Lebrat Ludovic Maublanc Théo Rivière

Artists

1
Vianney Carvalho

Publishers

1
Capitaine Meeple

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