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Dungeon Duel box art

Dungeon Duel

Players

2

Time

20-40

Age

10+

Weight

2.33

Rating

7.26

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Dungeon Duel has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score. Overall, Dungeon Duel has a strong replayability score of 7.79, making it highly replayable and enjoyable.

Luck profile

Dungeon Duel has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Dungeon Duel is a two-player game in which players recruit warriors, look for weapons, hunt monsters, advance the level of their characters, learn magic, and set traps to stop your opponent. At the beginning of the game, each player may choose one of the three characters. They have a variety of abilities, including enhancing your attack, increasing self-healing ability, gaining section action, and having different ways to win the game. Taking good advantage of the combination of the characters is the most important challenge of the game. In this game, a player wins immediately by meeting one of the following victory conditions: A player's soul level exceeds their opponent's by four or more. A player accumulates six different elements. The opponent’s HP is reduced to 0. If neither of the players meets any of these victory conditions before the last card on the third floor is resolved, the game enters the final scoring phase, with the player who has the highest soul level winning the game. Rule En: https://youtu.be/jcgUrOON470

Editions

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Credits

Designers

1
Zong-Ger(??)

Artists

1
SHI,RU-YI

Publishers

1
Good Game Studio

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