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Power & Weakness box art
2007 Ranked #6,507

Power & Weakness

This abstract conflict game has Saxon and Celtic rivals compete for military and magical control across England. Knights move through provinces while magicians appear through secret sites, forcing players to balance two separate paths toward power.

Strategy Games Fantasy Medieval Area Majority / Influence Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

3.03/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

England in the 5th century; Saxons against Celts! The players try to gain control over England.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

England in the 5th century; Saxons against Celts! The players try to gain control over England. Knights and magicians in their service are sent to the provinces to conquer their opponents. But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power. What is unique in ‘Power & Weakness’, is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent. Power and Weakness is played in ‘cycles’. There is a Sword cycle and a Magic cycle. Each cycle has slightly different rules. The length of a cycle varies. During a cycle the players take turns alternately – until the end of the cycle when one of the players will receive a victory point. At the end of a cycle you check whether one of the players has won. If neither player has won, the next cycle begins. Home Page: http://www.mod-games.de/MODGames/Rahmen.html?Main=MUODT.html

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Andreas Steding

Artists

1
Richard van Vugt

Publishers

2
JKLM Games MOD Games (German Publisher)

Linked items

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