allboardgames.com
Potemkin Empire box art
2019 Ranked #11,993

Potemkin Empire

Village-building game has mayors draft interiors and facades to impress an approaching empress with apparent prosperity. Spies can expose sham structures, making deception as valuable as genuine production.

Bluffing Card Game Open Drafting Take That

Players

3-5

Play time

Not listed

Age

14+

Complexity

2/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Russia, 1787: Empress Catherine the Great is taking a surprise trip down the Dnieper River to survey her new kingdom. This will take her directly past your old, unremarkable village.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Russia, 1787: Empress Catherine the Great is taking a surprise trip down the Dnieper River to survey her new kingdom. This will take her directly past your old, unremarkable village. You don't have the time or money to make your village impressive, but with a few pieces of timber and some strategically placed facades, you could certainly make your village seem impressive. More impressive, at least, than all the villages around it. What's behind the riverfront doesn't matter, after all — only the opinion of her Imperial Majesty. In Potemkin Empire, you play the role of a mayor of a small Russian village. You attempt to impress Empress Catherine by convincing her that you have the most prosperous and stable village in the land. But with her visit quickly approaching there's no time to really fix your village, so you're just going to have to make it look as impressive as possible. That is to say, you're faking it. You'll accomplish this by drafting interior cards that are either real or fake, then combining them with facades to construct an imposing, if flimsy, kingdom. You score points by producing goods in your industrial buildings, exposing opponents' fake buildings with spies, constructing government and cultural buildings, and passing off fake buildings as real ones. The player with the most points at the end of the game wins!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–4
Play time
45 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jonathan Woodard (II)

Artists

1
Constan Lerois

Publishers

1
Indie Boards & Cards

Linked items

No published linked games yet.