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Possession: A Daemonic Card Game box art

Possession: A Daemonic Card Game

Players

1-4

Time

60-120

Age

14+

Weight

2

Rating

5.81

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Possession: A Daemonic Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Possession: A Daemonic Card Game has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

Possession: A Daemonic Card Game has a moderate influence of luck. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Possession: A Daemonic Card Game is a dark-fantasy, turn-based card game for one to four players. Each player takes on the role of a Daemon from below, fighting a war that has going on since time immemorial, since before Mankind arrived to these lands. Stalk the streets of the city of Ninebridges, or lurk in the countryside, ready to possess as many mortal victims as possible while chance and fate conspire against you, or possibly give you that bit of good luck that will nudge you towards triumph and power. —description from the publisher

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Editions

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Credits

Designers

2
Alberto Federighi-Lucifero Antoine Vernet

Artists

1
Giovanni Bianchi

Publishers

1
Crooked Tower

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