Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Race your penguins across ice floes, while avoiding the hungry polar bear. The game board is a 4x4 array of movable ice floes; more exactly, each one is either on the right or the left of its square, and this is critical for adjacency.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Race your penguins across ice floes, while avoiding the hungry polar bear. The game board is a 4x4 array of movable ice floes; more exactly, each one is either on the right or the left of its square, and this is critical for adjacency. You split your movement points between your penguins and moving the ice floes (which is good when you can shift several carried penguins), but sometimes the die has you move the polar bear instead. It chases after penguins, sending them back to the starting area. The game has some similarities to the German game Im Reich des weißen Bären that was designed by Charles Lerue and published by Schmidt Spiele in the same year (1991).