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Im Reich Des Weißen Bären box art
1991 Ranked #20,919

Im Reich Des Weißen Bären

This Arctic survival race has Inuit teams cross ice floes, catch fish, evade a polar bear, and return four fishers home first. The bear turns every route into a hazard, so courage must be balanced with a safe path back.

Children's Animals Children's Game Pick-up and Deliver Roll / Spin and Move

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.11/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the Realm of the White Bear Out on the ice, the hunter becomes the hunted! The realm of the white bear lies in a distant region in the Arctic, near the north pole.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the Realm of the White Bear Out on the ice, the hunter becomes the hunted! The realm of the white bear lies in a distant region in the Arctic, near the north pole. There lives the polar bear, or "nanuq" as he is known among the Inuit. It is the strongest and most dangerous creature for far and wide, feared equally by man and animal. Therefore, only with great care do the Inuit hunters dare to venture onto the ice, jumping from ice floe to ice floe towards their main source of food -- the fish. Then they must evade the dangerous "nanuq" and return safely home with their catch! Only the cleverest and most courageous Inuit will succeed in catching sufficient fish... Each player has a team of four Inuit, who use ice floes to move to the opposite shore to catch fish, and then return home. The game ends once a player succeeds in returning four Inuit to the home igloo, with each bringing along one fish. This game has some surprising similarities to the American game Polar Dare! that was designed by Dan Glimne and published by Milton Bradley in that same year (1991).

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Charles Lerue

Publishers

3
Schmidt France Schmidt Spiele Selecta Spel en Hobby

Linked items

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