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Im Reich Des Weißen Bären box art

Im Reich Des Weißen Bären

Players

2-4

Time

?-?

Age

8+

Weight

1.11

Rating

5.67

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game im reich des weißen bären has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score of 7.2.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to delve into its depth. Overall, im reich des weißen bären has a strong replayability score of 7.9.

Luck profile

The final luck score for Im Reich des Weißen Bären is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In the Realm of the White Bear Out on the ice, the hunter becomes the hunted! The realm of the white bear lies in a distant region in the Arctic, near the north pole. There lives the polar bear, or "nanuq" as he is known among the Inuit. It is the strongest and most dangerous creature for far and wide, feared equally by man and animal. Therefore, only with great care do the Inuit hunters dare to venture onto the ice, jumping from ice floe to ice floe towards their main source of food -- the fish. Then they must evade the dangerous "nanuq" and return safely home with their catch! Only the cleverest and most courageous Inuit will succeed in catching sufficient fish... Each player has a team of four Inuit, who use ice floes to move to the opposite shore to catch fish, and then return home. The game ends once a player succeeds in returning four Inuit to the home igloo, with each bringing along one fish. This game has some surprising similarities to the American game Polar Dare! that was designed by Dan Glimne and published by Milton Bradley in that same year (1991).

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Credits

Designers

1
Charles Lerue

Publishers

3
Schmidt France Schmidt Spiele Selecta Spel en Hobby

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