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Gute Freunde box art
1988 Ranked #22,932

Gute Freunde

Players jump frog pieces between water-lily platforms in a childrens dexterity game, trying to collect the most gold and silver. Landing with another frog requires a shared shake, while black stones dilute the rewards drawn from the pond.

Children's Animals Children's Game Modular Board Point to Point Movement

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

4.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Frogs jump after silver and gold. On a sunny clearing in a dark forest is a small pond, on which beautiful sea-roses float.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Frogs jump after silver and gold. On a sunny clearing in a dark forest is a small pond, on which beautiful sea-roses float. Each player transforms into a frog and jumps after gold and silver coins, which are on the bottom of the pond. Whichever frog can out-jump and collect the most coins wins. This game comes with no board. Instead 12 small wooden plates are present, on which sea-roses are shown. These are now set up in such a way that each frog can jump easily from sea-rose to sea-rose. The length of the frog’s jump is decided through cubes and then when one is finished jumping one picks from a material bag that also contains worthless black stones in addition to the gold and silver. In order to prevent the first frog from jumping all of the sea-roses the first frog placed may do only one jump, the second placed may do two, the third, three and the fourth four. Play remains exciting during the entire operational sequence. If one lands on the same rose as another frog one shakes and calls themselves "good friends". A successful high-quality children's game, which captivates with beautiful, attractive wood characters Ages 5 and up.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Alex Randolph

Publishers

2
Drei Magier Spiele Selecta Spielzeug

Linked items

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