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Piratz box art

Piratz

Players

2-4

Time

?-?

Age

7+

Weight

1

Rating

6.44

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Piratz has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Piratz has a strong replayability score of 7.95.

Luck profile

Piratz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Piratz is a press-your-luck card game in which you're collecting treasure to outdo everyone else. The deck consists of fifty treasure cards, with each card showing one or more items on it; these items can be any of the six types of treasure or a rat. Each player receives a shovel card, and you place scoring cubes (worth 1-4 points) on a score card, with one cube next to each of the six types of treasure in a two-player game and two cubes each in a game with three or four players. On a turn, either you reveal the top card from the deck and place it face up on the table or you pass on revealing a card. If you reveal a card that has a rat on it while another rat is already visible, you must take one of these rat cards and add it to your collection. If you pass on revealing a card, you must choose a type of treasure and collect all cards that have this treasure on it; you may also name a treasure type after revealing a card if the rats didn't catch you. After taking one or more cards, place your shovel card on a face-up treasure card, then sit out until all players have placed their shovels, with the last player taking as many turns as desired as long as the rats stay away. You then each reclaim your shovel, while removing the covered cards from play. Continue taking turns until the deck is exhausted; if not all players have placed their shovels at this point, shuffle the removed cards and continue play until all shovels have been placed. For each treasure type (rings, coins, etc.), players count how many of these items they have on their cards, with the player who has the most (and secondmost in a game with more than two players) claiming a scoring cube for this treasure type. Once all the cubes have been claimed, sum the value of your cubes to see who wins.

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Credits

Designers

1
Oliver Igelhaut

Artists

1
Christof Tisch

Publishers

1
Igel Spiele

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