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Pirate King box art
2006 Ranked #22,963

Pirate King

Players sail between Caribbean territories in a pirate strategy game, trying to reach sixteen points through control, treasures, and victories. Chosen movement can miss a target, while ports demand fees or trigger fights for ownership.

Family Games Adventure Economic

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.32/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pirate King is a game where players take on the roles of pirate captains. Players sail around the Caribbean trying to become the Pirate King by smuggling cargo and capturing territories.

Read the full game description

Pirate King is a game where players take on the roles of pirate captains. Players sail around the Caribbean trying to become the Pirate King by smuggling cargo and capturing territories. Players set sail by choosing how far they would like to move each turn and roll a d12 to determine how far they will move. Rolling too low or too high will cause a player to overshoot or undershoot his or her target, but a good roll will hit a player right where he or she wants to go. Wherever a player lands on a territory, he or she has choices to make about what actions to take, whether that be to capture the port, pay the owner a dock fee, or attempt to wrest control of the port from the current owner. Players draw cards that have good or bad effects on the Pirate's Booty or Captain's Log spaces, and further spaces have effects on players Players gain points by holding territories, having Great Treasures, or by defeating the Commodore. The game is over when a player has 16 points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
120 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Flaster Siskin

Artists

1
Cliff Cramp

Publishers

2
FlasterVenture LLC Temple Games, Inc.

Linked items

No published linked games yet.