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Hogwarts: House Cup Challenge box art

Hogwarts: House Cup Challenge

Players

2-4

Time

?-?

Age

9+

Weight

1.79

Rating

6.05

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

The Hogwarts: House Cup Challenge has a high replayability score of 7.9 out of 10. With its variability in gameboard, expansions available, strategic depth, and scalability, players can expect a fresh and engaging experience each time they play. The game offers multiple paths to victory and allows for the discovery of new tactics and strategies. The player interaction score ensures an engaging social experience, while the game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Hogwarts: House Cup Challenge provides a highly replayable and enjoyable gaming experience.

Luck profile

The final luck score for Hogwarts: House Cup Challenge is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Hogwarts: House Cup Challenge is an Adventure Board Game that allows 2 - 4 players to portray Harry, Ron, Hermione, and Neville in their quest to win the House Cup for Gryffindor! Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will face harder challenges based on the first five Harry Potter films, from Harry Potter and the Sorcerer's Stone to Harry Potter and the Order of the Phoenix! Players who complete difficult adventures earn victory points for themselves and for Gryffindor. When Gryffindor reaches 500 points, the player with the most points wins the game! The First Play Rules allow beginners to play a full game in 30 minutes. The Full Rules allow for a complete adventure as the characters progress and grow through the first five films.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Andrew Parks

Artists

2
Christopher Guild Jim Parks

Publishers

1
NECA

Linked items

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