Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
1-9
Time
?-?
Age
8+
Weight
1.17
Rating
7.06
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Picnic offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Picnic has a strong replayability score of 7.45 out of 10.
Picnic has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and decision-making.
Nobody likes to find chaos when going to prepare their Picnic, but this time it has happened. You find all your meals and tablecloths mixed... It's time to reorder them! Picnic is a game for 1 to 9 players where we will try to organize our picnic in the best possible way. Through a SmartDraft system (Implemented in the previous game 'Juices'), players will select their cards to put them in their playing area in such a way that they combine the largest possible number of elements, food and tablecloths. Picnic has several game modes and modules to add complexity and replayability: Objectives, placement systems, restrictions, ... Adapt your games as you wish! —description from the designer
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