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Phase Line Smash box art
1992 Ranked #13,396

Phase Line Smash

Solo Gulf War wargame has a commander direct Allied forces and match the historical campaign without excessive casualties. Supply management and programmed Iraqi responses punish reckless attacks and reward coordinated operations.

Wargames Modern Warfare Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

4.3/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A solitaire game based on the Gulf War. While the Iraqi unit's reactions are programmed, it is still possible to lose by taking careless chances that cause an excessive amount of friendly casualties.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A solitaire game based on the Gulf War. While the Iraqi unit's reactions are programmed, it is still possible to lose by taking careless chances that cause an excessive amount of friendly casualties. To win, you must do as well as the actual campaign. What makes this difficult is the need to explicitly manage the flow of supplies to allied combat units. The difficulty of the game adds to its play and replay value. Phase Line Smash handles a number of aspects of the Gulf War in a realistic and sensitive manner. Fratricide is one such issue that is included in the game mechanics and discussed in the historical notes included with the game. The game box is rather heavy because of the historical notes included with the game. Other extras include optional rules for up to eleven players. This adds the complexity of having to coordinate with other players for use of limited supply routes and coordinating attacks.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
90 min
Age
12+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Artists

5
Steve Bryant LaMont Fullerton Ami Jontz Robert Lazzaretti Kirk Wescom

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

No published linked games yet.