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Peeper box art

Peeper

Players

2-6

Time

?-?

Age

?+

Weight

1.75

Rating

6.00

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Peeper has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Peeper has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Peeper is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

JOEN's best game is a PEEPER which won the "month of the game" by the ministry of Culture& Entertainment. Peeper is designed for visually handicapped people for the first time, has a good functionality & game quality. It enables to increase the concept of numbers and perception ability with using 4 kinds of number Tiles. The development of spatial cognitive ability and strategic thinking power progress. Also this game create own board games using number tiles, which is very creative game. The best example is a matrix. It is adopted as an official game for the visually handicapped people this September the handicapped people game, planning to hold a peeper event at the end of this year.

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Editions

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Credits

Designers

1
Hyo-Jong You

Publishers

1
Joen

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