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Monad box art

Monad

Players

2-4

Time

45-60

Age

10+

Weight

2.03

Rating

6.23

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Monad has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. Monad scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Monad has a strong replayability score of 7.86 out of 10.

Luck profile

Monad has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The object of the game is to collect round cards known as "Monads," which look like yin-yang symbols. The players do this by Trading, Buying, and Leaping with other cards. Monad / Die 1. Million uses a deck of cards with six colors (Red, Orange, Yellow, Green, Blue, and Purple). Half of these are called "Warm" colors (Red, Orange, and Yellow), and the others are "Cool" colors (Green, Blue, and Purple). The majority of cards has one symbol on them (known as "Commons"), but there is one card of each color with 2-5 colors on them (known as "Bis," "Tris," "Quads," and "Quints"). At the start of the game, each player is assigned one of the six colors as their "identity" and is dealt six Commons and one "Bonus" card (which shows three pairs of colors). The Bis, Tris, Quads, and Quints are placed face up in separate piles in the center of the table. On their turn, a player attempts to get higher numbered cards into their hand. The easiest way is by "Trading." To trade, a player turns in a pair of cards with the same number of symbols but of opposite colors (one warm and one cool) and takes the top card from the stack with the next highest number of symbols. When they turn in two Quints, they gain a Monad. If the two cards turned in match one of the pairs on their bonus card, they may also draw the top card from each of the lower stacks. They may also use cards of the same color as their Identity as wild cards, which are treated as having any number of symbols. The player can turn in more than two cards and "Leap" to a higher stack. This allows them to select a card with a higher number of symbols. Finally, they can "Buy" a card. Buying cards uses the numbers located on each card. The player turns in a number of cards which total greater than the number on the card they are after. Monads can be purchased for 80 points. A player can also draw the top card from the deck but doing so prevents them from taking any other action that turn. The first player to accumulate a given number of Monads (which varies depending on the number of players in the game) is the winner. Belongs to the 3M Gamette Series

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Sid Sackson

Artists

1
(Uncredited)

Publishers

4
3M Eagle-Gryphon Games Hexagames (I) Salagames

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