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Patchwork Express box art
2018 Ranked #2,983

Patchwork Express

Two-player quilt-building game where players purchase and place large patch pieces on compact personal boards. Buttons serve as both currency and score, so every patch must fit efficiently while leaving enough space for the pieces still to come.

Abstract Strategy Puzzle Grid Coverage Open Drafting

Players

2

Play time

Not listed

Age

6+

Complexity

1.58/5

Rating

6.96

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Patchwork Express features the same basic gameplay as Patchwork, but with a smaller playing area and with larger and less complex pieces. In the game, each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Patchwork Express features the same basic gameplay as Patchwork, but with a smaller playing area and with larger and less complex pieces. In the game, each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play, lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the starting marker to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts six 1x1 patches on it, and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board. At some point during the game, dark-colored patches are added to what's available for players to take, and these pieces are smaller than the light-colored ones, making it more likely that they'll fill in holes on a player's board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Uwe Rosenberg

Artists

1
Klemens Franz

Publishers

1
Lookout Games