Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
There's turmoil at the reef, with different sea animals forming swarms again and again. Each turn in Aqualin, the active player selects one of six stones and places it on an empty field.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
There's turmoil at the reef, with different sea animals forming swarms again and again. Each turn in Aqualin, the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color, while the other is forming groups of identical sea creatures, with players having the ability to move a stone before placing a new one to form new swarms. The larger the group, the more points it's worth, and whoever scores the most points wins!