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Pass The Bomb: Party Edition box art

Pass The Bomb: Party Edition

Players

2-12

Time

?-?

Age

12+

Weight

1.08

Rating

5.96

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

Pass the Bomb: Party Edition has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With good scalability and a moderate level of easiness to learn, Pass the Bomb: Party Edition has a strong replayability score of 7.85.

Luck profile

Pass the Bomb: Party Edition has a moderate influence of luck. Random elements like the timing of bomb explosions and card draws play a significant role in the game outcome. While players have some ability to mitigate luck through strategic decisions and planning, luck still plays a notable role in determining the winner. Overall, the game strikes a balanced mix of luck and strategy.

Overview

Play is the same as the original Pass the Bomb, however there are an additional 4 types of decks and 1 category die. Five cards from each of the four decks plus five of the original type are put face down to start the game. In each round the category die is rolled to determine which deck a card is drawn to use in that round. These categories are: Movers - on this card are 2 letters in which players have to call out a famous person whose name starts with 1 of those letters. If you can use both letters for that famous person's first name and surname you are exempt from playing in that round. Mixers - this is a deck of questions such as what is in your pencil case? Players call out a word associated with the question. Makers - with the word printed on the card, players have to make new words using that word either at the beginning or end of the new word e.g. BED can become BUNKBED or BEDROOM. Shakers - on this card there is a jumbled assortment of letters in which players have to make at least a four letter word e.g. from RBIAECAN players can make words such as bare, bear, race etc. There is a joker on the die so any of the 5 decks can be drawn. If the bomb is rolled, then the standard version is played so the bomb die result dictates where the letters can be used as per normal Pass the Bomb.

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Credits

Designers

1
Los Rodriguez

Publishers

2
Gibsons Piatnik

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