Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Different Dice Movement
Different dice govern the movement of different pieces or groups.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure. The basics: Each book is unique, because: Each page is randomly generated Play wherever, whenever Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!). Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure. -description from Kickstarter Campaign