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Copperdale box art
2022 Ranked #12,748

Copperdale

Solo flip-and-write game has a town leader assign playing cards to economy, infrastructure, and growth over twelve months. Card suits and values shape improvements, while uncertain draws make each expansion a press-your-luck choice.

Fantasy Print & Play Paper-and-Pencil Solo / Solitaire Game

Players

1-2

Play time

10-20 min

Age

?+

Complexity

1/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Copperdale is a print-and-play, half-sheet, flip-and-write game. In this solo game, you use the game board, a pencil, and a standard deck of playing cards to manage and advance the town and inhabitants of Copperdale.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Copperdale is a print-and-play, half-sheet, flip-and-write game. In this solo game, you use the game board, a pencil, and a standard deck of playing cards to manage and advance the town and inhabitants of Copperdale. After twelve months (turns), you earn medals for the improvements you've made. Each month, one card at a time, you reveal and assign three cards from the top of the deck to the 1-ECONOMY, 2-INFRASTRUCTURE, and 3-GROWTH segments of the board, in any order you choose. Then, in the above order, you resolve those cards, filling in spaces based on the cards you assigned to each segment. Each card's suit and value matters, and depending on where you assign it, you fill in spaces on the board. Each space you fill hopefully leads to more medals at the end of the game. From learning occupations to expanding the city's borders, everything you do has the potential to unlock medals! However, with the design having slight rogue-like elements and a bit of press your luck, there's no guarantee you'll ever get the card you want — or that the next card you reveal will be better than the last. —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
10–20 min
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
John Clowdus

Artists

1
Katie Ponder

Publishers

1
Small Box Games

Linked items

No published linked games yet.