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Palio box art
2008 Ranked #18,234

Palio

A horse-racing game has players control city wards, roll movement, and use cards to help their horses or hinder rivals across two races. Riders can fall, but a horse still wins if it reaches the finish correctly adorned.

Racing Race Roll / Spin and Move Sports: Horse Racing

Players

2-6

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description by Andrea “Liga” Ligabue & W. Eric Martin The Palio di Siena (known in Italy as Il Palio) is a crazy horse race that takes place twice a year in Siena on July 2 and August 16.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description by Andrea “Liga” Ligabue & W. Eric Martin The Palio di Siena (known in Italy as Il Palio) is a crazy horse race that takes place twice a year in Siena on July 2 and August 16. Ten of the 17 Contrade (or city wards) are represented in the race: the seven that were left out of the previous race and a randomly chosen three from the remaining ten Contrade. Each Contrade has particular colors and coats of arms, and the horse and rider are dressed to embody their Contrade. Riders can use their whips on other horses and riders as well as on their own mount, and the winner is the first horse to cross the finish line with its head ornaments in place – whether or not the rider is still on the horse. New Italian game designer Massimo Pesce, together with the help of Scribabs’ Paolo Vallerga as art director, has produced a nice and simple game about this race. The players control the seventeen Contrade involved in the two races, with ten Contrade taking part in the first race (Palio di Provenzano) and a different set of ten in the second one (Palio dell’Assunta). This set-up means that one or more players might hold Contrade involved with only one race. Each Contrade is assigned a horse ("la tratta") that can be either a good one ("bono," with a movement die of 3, 4, 4, 5, 5, 6) or a not-so-good one ("brenna," with movement of 3, 3, 4, 4, 5, 6). Since the race lasts for three laps, that small difference can add up over time. In addition to the decorative jockey, players receive nine cards that can be used during the race to create small advantages or slow down opponents. As for the race itself, like the real Palio, the beginning is somewhat chaotic as horses and riders jockey for position. During the movement phase, if a horse can’t move its entire distance, it risks falling or perhaps just throwing the rider, which doesn’t prevent a horse from winning. The game is all about playing the right cards at the right moment and getting the right rolls. Palio is simple and quick, the materials are good, and the graphics is great !

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Massimo Pesce

Artists

2
Giorgio De Michele Paolo Vallerga

Publishers

1
(Self-Published)

Linked items

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