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Palace box art

Palace

Players

2-6

Time

?-?

Age

8+

Weight

1.09

Rating

5.96

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Palace has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the level of cooperation required is relatively low. Overall, the game has a good level of player interaction.

Replay value

Palace has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Palace has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Palace" is a very popular game played with regular playing cards, and also is commonly called names like "Shithead" or "Karma". There are numerous variations with other names like "Smeghead", "Shit-boot" or "Mukava". In Sweden it is referred to as "Vändtia" and often comes with minor rules variations. The game is for two to six players in which players aim to not be the last player to get rid of their cards. Who gets rid of their cards first is usually considered unimportant. The loser must deal the next game. The game requires one regular 52-card deck (plus 2 Jokers, when six play). Aces are high, although twos and tens act as trump cards in different ways. Each player gets a set of piles of two cards, three face up and three face down. They then take turns to play cards onto a central pile, drawing from the deck to replenish their hand. If they can't make a play they have to pick up the pile and the next player begins a new one. Once a player has emptied their hand and no more cards can be drawn, they move on to play cards from their own piles.

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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