Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including the ridiculous otters). Here's a short description from Aaron: It's still trick-taker-like. Works sort of in the opposite manner than Why I Otter. In Why I Otter you score your tricks from public conditions. In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It's a bit more thinky/gamerly. It also does away with rock/paper/scissors. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral yours and opponents) to which goes to which location. Opponent den, your den and the river. —description from the publisher Released in the July 2020 Board Game of the Month Club $20+ package.