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An Otter Won box art
2020 Ranked #6,588

An Otter Won

This trick-taking game has players win rounds, then assign cards among dens and a shared river for scoring. Personal conditions interact with public otters, while the winner decides where the crucial cards will end up.

Animals Card Game Trick-taking Containers: Wallets

Players

2

Play time

5-15 min

Age

6+

Complexity

1.55/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including the ridiculous otters). Here's a short description from Aaron: It's still trick-taker-like. Works sort of in the opposite manner than Why I Otter. In Why I Otter you score your tricks from public conditions. In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It's a bit more thinky/gamerly. It also does away with rock/paper/scissors. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral yours and opponents) to which goes to which location. Opponent den, your den and the river. —description from the publisher Released in the July 2020 Board Game of the Month Club $20+ package.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5–15 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Aaron Andrew Wilson

Artists

1
Lee Angerstein

Publishers

1
Button Shy

Linked items

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