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Cobras box art
2017 Ranked #6,129

Cobras

A trick-taking game where players who avoid winning divide the cobra tokens from played cards, while the trick winner turns theirs in for points. Unclaimed cobras bite at round end, so taking a trick can be safer than hoarding one.

Card Game Print & Play Trick-taking

Players

1-5

Play time

30-45 min

Age

13+

Complexity

1.83/5

Rating

6.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cobras are overrunning the village, so the authorities have put out a bounty on them. Seizing the opportunity, you have secretly begun breeding cobras for the extra income.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cobras are overrunning the village, so the authorities have put out a bounty on them. Seizing the opportunity, you have secretly begun breeding cobras for the extra income. However, your scheme won't go unnoticed forever, and when the authorities cancel the program, any cobras you're left with will bite you. Cobras is a trick-taking game that is played over a series of rounds. The players who do not win a trick divide up the cobras shown on the cards that were played; the player who won the trick turns in their cobra tokens for points. If you have any cobras in your basket when the round ends, you lose 1 point per cobra. Add up your points from round to round. When a round ends with one or more players at 100 points or more, the game ends and the player with the most points wins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
30–45 min
Age
13+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Chris Zinsli Suzanne Zinsli

Artists

2
Jeff Brown (II) Keith Pishnery

Publishers

1
Cardboard Edison

Linked items

No published linked games yet.