Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Add one hidden family card to a shared line, reveal it now or let influence accumulate, and assassinate, manipulate, or outwait rival claimants.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Use Take That as a recurring structure for player decisions and resolution.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Turn Order: Progressive
Determine or change the order in which players take their turns.
Read the full game description
Oriflamme compresses a royal succession struggle into six sharp rounds of hidden information and positional card play. Each family begins with the same ten characters but secretly removes three, so opponents never know exactly which threats remain. On a turn, you add one card face down to either end of the shared line. During resolution you may reveal a card and use its power, or leave it hidden and bank another influence point on top. Soldiers, assassins, spies, heirs, and ambushes manipulate the line, remove characters, steal influence, or punish anyone who guesses poorly. Because existing cards resolve again each round, the order becomes a visible plan wrapped around concealed identities, and a profitable delay can become an irresistible target.