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Mighty Monsters box art
2016 Ranked #10,717

Mighty Monsters

This fantasy board game has players send monsters through a guarded castle to conquer its ruler and collect treasure. A different royal rule shapes each round, while revealed guards decide whether placements survive the approach.

Family Games Card Game Fighting Betting and Bluffing Hand Management

Players

3-6

Play time

20-35 min

Age

8+

Complexity

1.25/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes' Gold).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes' Gold). The game is played in rounds equal to the number of players, except that in a three- or four-player game the number of rounds is doubled. Each round has three phases — Placement, Resolution, and Cleanup/Setup — and is controlled by a king who sets a special rule for the round. Players can choose from six races of monsters; each player receives a unique set of five monster cards in their chosen race with strength ranging from 1-5 and healing costs ranging from 0-2. To conquer the king and therefore conquer the castle and gain the treasure, players in turn order may place an available monster from their hand on any empty guard space in the castle. Once the placement phase is over, guard cards are revealed one at a time and resolved, working your way towards the king.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
20–35 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Desnet Amane

Artists

1
Markus Erdt

Publishers

1
Queen Games

Linked items

No published linked games yet.