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Cloud 9 box art
1999 Ranked #2,752

Cloud 9

Push-your-luck game where passengers stay aboard a hot-air balloon as it climbs from cloud to cloud. Higher altitude brings more points and more risk, so every decision must choose between jumping safely or trusting the pilot one level higher.

Family Games Aviation / Flight Bluffing Betting and Bluffing Push Your Luck

Players

3-6

Play time

20-30 min

Age

8+

Complexity

1.15/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cloud 9 - The Daring Game of Ups and Downs Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cloud 9 - The Daring Game of Ups and Downs Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher? Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
20–30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Aaron Weissblum

Artists

3
John Kovalic Albert Lemant Cathleen Quinn-Kinney

Publishers

2
F.X. Schmid Out of the Box Publishing