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Opus-dei: Existence After Religion box art

Opus-dei: Existence After Religion

Players

2-6

Time

?-?

Age

16+

Weight

1.55

Rating

6.04

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Opus-Dei: Existence After Religion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

Opus-Dei: Existence After Religion has a moderate level of luck influence. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, with player decisions playing a significant role in determining the final outcome. Overall, Opus-Dei: Existence After Religion offers a good blend of luck and strategy, providing an engaging and challenging gameplay experience.

Overview

Opus-Dei: Existence After Religion™ is an atheist-themed game built around the world of philosophy, though no philosophical knowledge is needed to play, as it is a purely strategy-based game. The bonus-information, quotes and pictures of the philosophers, scientists and religious figures should however expand most peoples knowledge of philosophy. When playing the game, a queue of potentially existing philosophers, scientists and fools are lined up for each round. These humans are worth varying amounts of points, according to their intellectual status and magnitude. It is then up to each Zeitgeist, in their turn, to create the best of them into their particular World by playing up to two cards that can serve their best interests. The player with the most points at the end of the game wins!

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Credits

Designers

2
Allan Schaufuss Laursen Mark Rees-Andersen

Publishers

1
Demagames

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