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Opus-dei: Existence After Religion box art
2008 Ranked #15,599

Opus-dei: Existence After Religion

A strategy card game has players bring philosophers, scientists, and fools into their personal worlds for points. Choosing up to two cards each turn to shape those figures’ prospects determines who finishes with the strongest intellectual collection.

Family Games Card Game Educational Open Drafting

Players

2-6

Play time

Not listed

Age

16+

Complexity

1.55/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Opus-Dei: Existence After Religion™ is an atheist-themed game built around the world of philosophy, though no philosophical knowledge is needed to play, as it is a purely strategy-based game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Opus-Dei: Existence After Religion™ is an atheist-themed game built around the world of philosophy, though no philosophical knowledge is needed to play, as it is a purely strategy-based game. The bonus-information, quotes and pictures of the philosophers, scientists and religious figures should however expand most peoples knowledge of philosophy. When playing the game, a queue of potentially existing philosophers, scientists and fools are lined up for each round. These humans are worth varying amounts of points, according to their intellectual status and magnitude. It is then up to each Zeitgeist, in their turn, to create the best of them into their particular World by playing up to two cards that can serve their best interests. The player with the most points at the end of the game wins!

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1

Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
45 min
Age
16+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Allan Schaufuss Laursen Mark Rees-Andersen

Publishers

1
Demagames

Linked items

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