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Ophidian 2350 Ccg box art
2003 Ranked #15,154

Ophidian 2350 Ccg

This gladiatorial collectible card game has players equip fighters, build momentum, and entertain the crowd to secure victory. Positive cards extend a turn while negative cards hand initiative away, so combos must be timed carefully.

Customizable Games Card Game Collectible Components Action Queue Deck Construction

Players

2

Play time

Not listed

Age

8+

Complexity

3/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world of Ophidian 2350 is centered around gladiatorial combat. These gladiators are aliens, bio-enhanced humans, mystics, and all sorts of otherworldly beings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world of Ophidian 2350 is centered around gladiatorial combat. These gladiators are aliens, bio-enhanced humans, mystics, and all sorts of otherworldly beings. Theme aside, this CCG, originally released at Gen Con 2003, has some unusual new mechanics that separate it from the pack. First, Players use "credits" to supply their gladiators with equipment and minions (support characters). Ophidian 2350 has a mechanic called "The Flow". Each card has a "+" or "-" on it. Play a positively charged card, and you can keep playing cards. Play a negatively charged card and your turn ends and your opponent can start playing their cards. Basically, it helps provide a little "momentum" incentive, and adds strategy. Creating combos that allow you to keep The Flow while you prepare for a killer blow, while making sure that the crowd is entertained... that's the key to victory! If you don't entertain the crowd, your opponent can use their own popularity with the crowd to turn The Flow against you... so show off and impress that crowd!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

4
Ed Lasso Shaun Maher Jason Robinette Gregg Schwartz

Publishers

1
Fleer/Skybox

Linked items

No published linked games yet.