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Magic: The Gathering box art

Magic: The Gathering

Players

2

Time

?-?

Age

13+

Weight

3.25

Rating

7.57

Fit

Teach 2.3

Teaching signal

Replay 4.2

High replayability

Interaction 4.0

Highly interactive

Scaling 4.0

Scales well

Strategy 4.8

Deep strategy

Control 3.7

More strategic control

Table feel

Magic: The Gathering has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies and turns. While there is limited cooperation required, the game primarily focuses on competitive actions and individual decision-making.

Replay value

Magic: The Gathering has a high replayability score due to its variability in gameplay, expansions that add new content, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, its complexity offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

Magic: The Gathering has a moderate influence of luck. Random elements like card draws play a notable role in the game outcome, but players have substantial ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the outcome.

Overview

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection. Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game. An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck! Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect. Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn. Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Richard Garfield

Artists

4
Victor Adame Miao Aili Randis Albion Rob Alexander

Publishers

1
Wizards of the Coast

Linked items

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