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Magic: The Gathering box art
1993 Ranked #160

Magic: The Gathering

A collectible card duel where planeswalkers build decks of spells, creatures, and lands to defeat an opponent. Mana and reactive play create deep tactical choices, while deck construction defines each strategy before the battle.

Customizable Games Card Game Collectible Components Betting and Bluffing Closed Drafting

Players

2

Play time

Not listed

Age

13+

Complexity

3.25/5

Rating

7.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.2/5

High replayability

Interaction 4.0/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.8/5

Deep strategy

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How it plays

How does it play?

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release.

Core mechanisms

Key systems that shape the decisions players make.

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GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection. Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game. An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck! Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect. Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn. Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
13+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Richard Garfield

Artists

4
Victor Adame Miao Aili Randis Albion Rob Alexander

Publishers

1
Wizards of the Coast

Linked items

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