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Olympicards box art

Olympicards

Players

2-7

Time

?-?

Age

6+

Weight

1.29

Rating

6.09

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Olympicards has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Olympicards has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Olympicards has the player athletes compete in nine different events, with competition taking place via card play. Each sport has its own rules for playing cards, so sometimes you'll want to sit out an event to conserve your strength, while other times you'll push yourself to the limit to win the gold. Each player starts the game with six cards, each card having a number and color. On a turn, you'll play one or two cards until you cannot – or don't want to – play any more cards. The first player to drop from the event receives more cards for next time, while whoever remains in the event until the end wins the gold medal (i.e. points). Whoever has the most points after nine events wins!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Paolo Mori

Publishers

2
999 Games Giochi Uniti

Linked items

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