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Objective Moscow: The Death Of Soviet Communism box art
1978 Ranked #11,627

Objective Moscow: The Death Of Soviet Communism

Maneuver forces across tactical or historical battle maps.

Wargames Fighting Modern Warfare Hexagon Grid Simulation

Players

1-3

Play time

Not listed

Age

12+

Complexity

3.73/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea, and Alaska. In all, units of more than 30 nations are included. This is truly a 'World War' monster game set in Modern times. Several scenarios are postulated, including a NATO counteroffensive after a Soviet invasion of Western Europe, a Chinese invasion of Siberia, and an Iranian campaign of expansion in the Middle East. Scenarios taking place later postulate an alliance of the USA, a United Europe, Iran, China, and other countries joining for the conquest of the Soviet Union. Contains: 24 page rulebook; 1,200 colorful die cut cardboard playing pieces; four 22" x 34" hexagonal grid soft map sections; and various playing aids. This game came in a flat plastic pack or a 'detergent soap' sized box. An excellent solitaire as well as 3-player game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–3
Best with
2
Play time
360 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Joe Angiolillo Philip S. Kosnett

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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