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Objective Moscow: The Death Of Soviet Communism box art
Rich game profile

Objective Moscow: The Death Of Soviet Communism

Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea,...

Players

1-3

Time

?-?

Age

12+

Weight

3.73

Rating

6.55

Should this hit the table?

Quick read before the metadata.

Objective Moscow: The Death of Soviet Communism has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Objective Moscow: The Death of Soviet Communism has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Objective Moscow: The Death of Soviet Communism has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Objective Moscow: The Death of Soviet Communism has a moderate level of luck influence. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea, and Alaska. In all, units of more than 30 nations are included. This is truly a 'World War' monster game set in Modern times. Several scenarios are postulated, including a NATO counteroffensive after a Soviet invasion of Western Europe, a Chinese invasion of Siberia, and an Iranian campaign of expansion in the Middle East. Scenarios taking place later postulate an alliance of the USA, a United Europe, Iran, China, and other countries joining for the conquest of the Soviet Union. Contains: 24 page rulebook; 1,200 colorful die cut cardboard playing pieces; four 22" x 34" hexagonal grid soft map sections; and various playing aids. This game came in a flat plastic pack or a 'detergent soap' sized box. An excellent solitaire as well as 3-player game.

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Credits

People and publishers

Designers

2
Joe Angiolillo Philip S. Kosnett

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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