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Nova Roma box art

Nova Roma

Players

1-4

Time

60-120

Age

14+

Weight

3.18

Rating

8.06

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Nova Roma has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the game does not require much cooperation among players.

Replay value

Nova Roma has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Nova Roma has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years. In Nova Roma, you are the head of an ancient and noble Roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists, as your family's own agenda emerges. Will it be enough to please the Emperor and emerge the victor amongst your rival houses?

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Stan Kordonskiy

Artists

1
Mihajlo Dimitrievski

Publishers

1
Half-a-Kingdom Games

Linked items

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