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Age Of Rome box art

Age Of Rome

Players

1-4

Time

60-90

Age

14+

Weight

2.5

Rating

7.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Age of Rome has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Age of Rome offers a high level of variability with its gameboard, expansions, and strategic depth. It provides a consistent and engaging experience for players of different skill levels and adapts well to different player counts. While it may take some time to learn, the depth and replay value make it worth the investment.

Luck profile

Age of Rome has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Age of Rome has a balanced mix of luck and strategy.

Overview

Become the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Balance war, politics, trade, and religion while scheming against your rival players. In Age of Rome, each player is assigned a hero with their respective player board, then are given secret quests and starting resources of Denarii, Followers, Scheme tokens, Legions, and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points. Each round consists of four phases: 1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order. 2) Building phase: Players build structures in turn order. 3) Action phase: Players take actions by placing Followers in turn order. 4) Income phase: Players receive Income and the Provinces board is adjusted. Players can earn Glory points in various ways. They may build structures, place Followers to vote and win a majority, send Legions to conquer regions, trade or collect items, or even build a Pantheon. Completed secret quests also earn Glory points. After the 9th round, the game ends. The final score is determined and the player with the most Glory points is declared the new Emperor of Rome.

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Credits

Designers

2
Vangelis Efthimiou Antonios Yannopoulos

Artists

1
Evan Scale

Publishers

1
Teetotum Game Studios

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