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Nightmare Castle box art

Nightmare Castle

Players

3-6

Time

?-?

Age

10+

Weight

1

Rating

6.43

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Nightmare Castle has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. Additionally, the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Nightmare Castle offers a fresh and engaging experience with high replayability.

Luck profile

Nightmare Castle has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are Trapped in a vampire’s castle. The vampire will be back in an hour. If you don’t want to be the vampire’s next meal, try to successfully match eight pairs of magic items that enchant the castle’s gate and escape! How to play: On the table there are 16 face-down cards (8 items in two colours). The aim of the game is to discover all pairs of cards cards (like in a Memory) within 12 rounds. In his turn, a player has to choose one of two things: observe cards or indicate two identical cards. In the first action, after having inspected two cards, he can also share his discovery with other players, but only in two ways. Where are the cards with the same color, or where are the cards with the same items. The second action, which is an indication of two cards, after the proper indications I am allowed to take another action immediately. So the game can be won in the last round, provided that will indicate correctly 8 pairs in a row. In the case of incorrect reference the team has to take one token of blood. Three tokens of blood causes loss of the game. You also lose the game, if you are not be able to discover all card in 12 rounds.

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Credits

Designers

1
Chu-Lan Kao

Publishers

1
Swan Panasia Co., Ltd.

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