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Nightmare Castle box art
2015 Ranked #18,131

Nightmare Castle

A cooperative memory escape game has players find eight matching magic-item pairs to unlock a vampires castle gate. Wrong guesses draw blood, and the team must finish within twelve rounds before the vampire returns.

Deduction Party Game Cooperative Game

Players

3-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are Trapped in a vampire’s castle. The vampire will be back in an hour.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are Trapped in a vampire’s castle. The vampire will be back in an hour. If you don’t want to be the vampire’s next meal, try to successfully match eight pairs of magic items that enchant the castle’s gate and escape! How to play: On the table there are 16 face-down cards (8 items in two colours). The aim of the game is to discover all pairs of cards cards (like in a Memory) within 12 rounds. In his turn, a player has to choose one of two things: observe cards or indicate two identical cards. In the first action, after having inspected two cards, he can also share his discovery with other players, but only in two ways. Where are the cards with the same color, or where are the cards with the same items. The second action, which is an indication of two cards, after the proper indications I am allowed to take another action immediately. So the game can be won in the last round, provided that will indicate correctly 8 pairs in a row. In the case of incorrect reference the team has to take one token of blood. Three tokens of blood causes loss of the game. You also lose the game, if you are not be able to discover all card in 12 rounds.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–5
Play time
15 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Chu-Lan Kao

Publishers

1
Swan Panasia Co., Ltd.

Linked items

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