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Nightfall: Martial Law box art
2011 Ranked #3,024

Nightfall: Martial Law

Horror deck-building game where players recruit vampires, werewolves, hunters, and ghouls under a world of forceful control. New powers can combine with other sets, so every card must build a stronger chain before a rival's creatures take the night.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.74/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic? Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect! Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
David Gregg

Artists

4
Conceptopolis Andrew Hepworth Jake Murray Matthew Starbuck

Publishers

2
Alderac Entertainment Group IELLO

Linked items

No published linked games yet.