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Nightfall: The Coldest War box art
2012 Ranked #4,117

Nightfall: The Coldest War

This vampire-themed deck-building game moves its conflict to Eastern Europe and former Russian states. Cold regions create a new battleground for supernatural factions.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.78/5

Rating

7.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness. Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete, all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new, fully illustrated Wound cards. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
David Gregg

Artists

5
Conceptopolis James Hall Andrew Hepworth Jake Murray Matthew Starbuck

Publishers

1
Alderac Entertainment Group

Linked items

No published linked games yet.