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A Night In Deepwail Manor box art

A Night In Deepwail Manor

Players

1-2

Time

?-?

Age

10+

Weight

1.33

Rating

6.92

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

A Night in Deepwail Manor has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not require a high level of cooperation.

Replay value

A Night in Deepwail Manor offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides an engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

A Night in Deepwail Manor has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating the other.

Overview

A Night in Deepwail Manor is a short and simple push-your-luck game for 1 or 2 players playable in 5-15 minutes that uses only a small deck of 29 custom cards as well as 4 double-sided character cards. The player (or players) will control two children who explore the creepy Deepwail Manor on a dare and face eerie locations and dangerous encounters as they venture deeper into the mansion. Every round, a new card is revealed and played from the deck. Encounter cards take effect immediately, but the effect on Location cards only takes place if there's a location with the same name in the discard pile. Each location is worth a number of Exploration Points, and the goal of the game is to make it out of the manor with the maximum number of Exploration points. But be careful! As soon as both characters are terrified, the game is over and the player or players will lose all their points! With cards that test your decision making and four characters with different abilities, A Night in Deepwail Manor is the perfect game to play on a train ride, during a lunch break or around a campfire... if you dare!

Editions

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Credits

Designers

1
Javier Martin

Artists

2
Javier Martin Jenny Wüstrich

Publishers

2
(Web published) Grail Games

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