ABG All Board Games
Persona 5 Print & Play Board Game box art

Persona 5 Print & Play Board Game

Players

1-2

Time

30-60

Age

9+

Weight

2

Rating

8.07

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Persona 5 Print & Play Board Game has a high level of direct confrontation, with battles and competitive actions that have immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score of 7.55.

Replay value

The Persona 5 Print & Play Board Game has a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 7.85.

Luck profile

The Persona 5 Print & Play Board Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, with the game outcome being influenced by both luck and player decisions.

Overview

The Unofficial Persona 5 Phan-Game (UP5P) is a short game, taking around 30 minutes to complete. It’s pretty small in scale; you can play solo or co-op with a friend, and it’s only played using a few decks of cards and some tokens. You get to choose one Phantom Thief to play as (even Akechi makes the roster), and then in very Persona fashion you have to make some hard choices, because each turn—represented by a day of the month—you can only do one thing. Players can go recruit confidants (like Shinya, Miishima and Iwai) to gain perks, go to school to increase social stats, explore locations around them or make a run on the palace, defeating shadows in combat and trying to reach the boss. This recreates the exact same stresses as Atlus’ game. How do you best invest the time given to you? If you spend too long getting ready you might not clear the palace in time, but if you rush the palace unprepared you might screw things up. —Description from Luke Plunkett, Kotaku Rules: https://drive.google.com/open?id=1-NEmSw3MUyKdrZzekDvAlEKFjnFg3QVi7h1RkTD0RHg Download the Print & Play: https://drive.google.com/open?id=1jCD5Qxb9gmIs8nzKJ78qW0N2tzlpKt2Q Find more games by Brother Ming Games here: https://www.brotherminggames.com/ Twitter: https://twitter.com/BrotherMingMing

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
MingYang Lu

Publishers

2
(Self-Published) Brother Ming Games

Linked items

No linked items imported yet.