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Niche box art
2009 Ranked #19,670

Niche

This card-laying strategy game has players build irregular grid lines and score from their lengths. Each card is restricted by the previous play, creating a puzzle between safe points, held options, and moves that limit opponents.

Abstract Abstract Strategy Card Game Pattern Building Pattern Recognition

Players

2-7

Play time

Not listed

Age

6+

Complexity

1.38/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game where it pays to be different! Niche is a quick, fun and deceptively simple card game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game where it pays to be different! Niche is a quick, fun and deceptively simple card game. It is a game of bucking the trend, keeping your options open and closing down the opposition. Will you play safe and pick up your points where you can or take a risk and hold out for a better score? During Niche you play cards from your hand restricted by the previous card played. Players create an irregular grid pattern that is limited only by the edge of the table and score points depending on the length of the lines they create. The rule structure of Niche involves a restriction of choices, each player must select cards from their hand, and it is these choices that give the sense of control. On a reasonably basic level this becomes a gentle balance between puzzle solving and tactics whilst at the same time I hope that players are having so much fun they don’t realize quite how much they are using their brain. Niche takes between 10 minutes and a whole evening to play. The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2
Play time
10 min
Age
6+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Andy Hopwood

Artists

1
Andy Hopwood

Publishers

1
Hopwood Games

Linked items

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