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Swish Jr. box art

Swish Jr.

Players

2-6

Time

?-?

Age

5+

Weight

1

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Swish Jr. has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good interaction score.

Replay value

Swish Jr. has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Swish Jr. has a solid replayability score of 7.7.

Luck profile

Swish Jr. has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Swish Jr. is a version for children of Swish, a pattern recognition card game in which players make matches – dubbed "Swishes" – before opponents. Swish Jr. includes 42 transparent cards; each card has some combination of small shapes on it, with these items coming in four colors. To set up the game, lay out 12 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that shapes of the same color fit. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game.

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Editions

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Credits

Designers

2
Zvi Shalem Gali Shimoni

Publishers

1
ThinkFun

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